Conference Topics
The technical program will consist of 5 major areas. We are glad to consider contributions (papers, communications and case studies) in the following Conference Areas:
- e-learning Organizational Strategies and Curriculum Development Issues
- e-Skills and Instructional Design Issues
- Technological Issues
- e-Learning Research Methods and Approaches
- e-World Systems
- e-Government
- e- Health
- e-Commerce and other e-Systems
Detailed Conference Areas topics are given below. For more information on abstract submission, please click here.
For any other inquiries, contact us on info@e-conf-kuwait.com
Detailed Conference Areas
- e-learning Organizational Strategies and Curriculum Development Issues:
- Higher and Further e-Education
- Primary and Secondary e-Education
- Workplace Learning via the web
- Vocational Training via the web
- Home Schooling via the web
- Distance Learning
- Blended Learning
- e-Change Management
- e-learning and Educational Management
- Online Assessment
- Innovations in e-Assessment
- e-Moderating, e-Tutoring and e-Facilitating in Education
- Leadership in e-Learning Delivery
- Networked Information and Communication Literacy Skills
- Participation and Motivation in e-Learning
- Continuous Professional Development (CPD) for Educational and Training Staff
- Return on e-Learning Investments (ROI)
- Philosophies and Epistemologies for e-learning
- Learning Theories and Approaches for e-learning
- e-Learning Models and Conceptual Representations
- Models of e-Learning Pedagogical Strategies
- e-Learning Tactics
- Developing e-Learning for Specific Subject Domains
- e-Learning Delivery Issues
- e-Skills and Instructional Design Issues:
- Designing e-Learning Settings
- Developing e-Learning Pilots and Prototypes
- Creating e-Learning Courses
- Collaborative learning
- Problem-based learning
- Inquiry-based learning
- Blended learning
- Distance learning
- Designing e-Learning Tasks
- e-learning activities
- Online Group work
- Experiential learning
- Simulations and Modeling
- Gaming and edutainment
- Creativity and design activities
- Exploratory programming
- Teaching information literacy
- Electronic library and information search skills
- ICT skills education in schools and colleges
- ICT skills education for business, industry and the public sector
- ICT skills education in adult, community, home and prison education
- ICT skills education and informal methods (peer groups, family)
- Education for computer-mediated communication skills (Netiquette, Online safety for children and vulnerable users, cybercrime awareness and personal prevention
- Student production of online media (Web design, Digital storytelling, Web tools, etc.)
- Digital media studies
- Technological Issues:
- Learning Management Systems (LMS)
- Managed Learning Environments (MLEs)
- Virtual Learning Environments (VLEs)
- Computer-Mediated Communication (CMC) Tools
- Architecture of Educational Information Systems
- Security and Data Protection
- XML Schemas and the Semantic Web
- Web Applications
- Social Support Software
- Architecture of Educational Information Systems Infrastructure
- Security and Data Protection
- Learning Objects
- e-Learning Research Methods and Approaches:
- Action Research
- Design Research
- Course and Program Evaluations
- Systematic Literature Reviews
- Historical Analysis
- Case Studies
- Meta-analysis of Case Studies
- Effectiveness and Impact Studies
- Evaluation of e-Learning Technologies
- Evaluation of Student and Tutor Satisfaction
- Learning and cognitive styles
- Ethical Issues in e-learning
- e-World Systems:
- e-Health
- e-Voting and e-Democracy
- e-Business, e-Commerce
- Virtual Reality systems, haptic networks
- e-Government, e-Governance, e-Procurement
- e-Media, e-Journalism
- e-Society, laws and ethics
- Security and privacy issues in the e-World
- Infrastructures and information systems