Conference Topics

The technical program will consist of 5 major areas. We are glad to consider contributions (papers, communications and case studies) in the following Conference Areas:

  • e-learning Organizational Strategies and Curriculum Development Issues
  • e-Skills and Instructional Design Issues
  • Technological Issues
  • e-Learning Research Methods and Approaches
  • e-World Systems
  • e-Government
  • e- Health
  • e-Commerce and other e-Systems

Detailed Conference Areas topics are given below. For more information on abstract submission, please click here.

For any other inquiries, contact us on info@e-conf-kuwait.com

Detailed Conference Areas

  • e-learning Organizational Strategies and Curriculum Development Issues:
    • Higher and Further e-Education
    • Primary and Secondary e-Education
    • Workplace Learning via the web
    • Vocational Training via the web
    • Home Schooling via the web
    • Distance Learning
    • Blended Learning
    • e-Change Management
    • e-learning and Educational Management
    • Online Assessment
    • Innovations in e-Assessment
    • e-Moderating, e-Tutoring and e-Facilitating in Education
    • Leadership in e-Learning Delivery
    • Networked Information and Communication Literacy Skills
    • Participation and Motivation in e-Learning
    • Continuous Professional Development (CPD) for Educational and Training Staff
    • Return on e-Learning Investments (ROI)
    • Philosophies and Epistemologies for e-learning
    • Learning Theories and Approaches for e-learning
    • e-Learning Models and Conceptual Representations
    • Models of e-Learning Pedagogical Strategies
    • e-Learning Tactics
    • Developing e-Learning for Specific Subject Domains
    • e-Learning Delivery Issues
  • e-Skills and Instructional Design Issues:
    • Designing e-Learning Settings
    • Developing e-Learning Pilots and Prototypes
    • Creating e-Learning Courses
    • Collaborative learning
    • Problem-based learning
    • Inquiry-based learning
    • Blended learning
    • Distance learning
    • Designing e-Learning Tasks
    • e-learning activities
    • Online Group work
    • Experiential learning
    • Simulations and Modeling
    • Gaming and edutainment
    • Creativity and design activities
    • Exploratory programming
    • Teaching information literacy
    • Electronic library and information search skills
    • ICT skills education in schools and colleges
    • ICT skills education for business, industry and the public sector
    • ICT skills education in adult, community, home and prison education
    • ICT skills education and informal methods (peer groups, family)
    • Education for computer-mediated communication skills (Netiquette, Online safety for children and vulnerable users, cybercrime awareness and personal prevention
    • Student production of online media (Web design, Digital storytelling, Web tools, etc.)
    • Digital media studies
  • Technological Issues:
    • Learning Management Systems (LMS)
    • Managed Learning Environments (MLEs)
    • Virtual Learning Environments (VLEs)
    • Computer-Mediated Communication (CMC) Tools
    • Architecture of Educational Information Systems
    • Security and Data Protection
    • XML Schemas and the Semantic Web
    • Web Applications
    • Social Support Software
    • Architecture of Educational Information Systems Infrastructure
    • Security and Data Protection
    • Learning Objects
  • e-Learning Research Methods and Approaches:
    • Action Research
    • Design Research
    • Course and Program Evaluations
    • Systematic Literature Reviews
    • Historical Analysis
    • Case Studies
    • Meta-analysis of Case Studies
    • Effectiveness and Impact Studies
    • Evaluation of e-Learning Technologies
    • Evaluation of Student and Tutor Satisfaction
    • Learning and cognitive styles
    • Ethical Issues in e-learning
  • e-World Systems:
    • e-Health
    • e-Voting and e-Democracy
    • e-Business, e-Commerce
    • Virtual Reality systems, haptic networks
    • e-Government, e-Governance, e-Procurement
    • e-Media, e-Journalism
    • e-Society, laws and ethics
    • Security and privacy issues in the e-World
    • Infrastructures and information systems